I still remember the exact moment the game stuttered—just for a beat—when all 70 of us marched into the temple. The screen flickered, my framerate hiccupped, and I swear I heard my graphics card whimper. But there we were: a walking apocalypse of fur, fangs, flaming spheres, and fungal zombies. If you've ever wondered what it feels like to command a force that makes the Absolute's army look like a small book club meeting… well, let me tell you.

Back when Larian Studios unleashed Baldur's Gate 3 on the world, everyone obsessed over romances, dialogue choices, and optimal class builds. Me? I had a weirder itch. I wanted to see just how bloated a party could get before the game begged me to stop. The whole thing started because I remembered a golden rule of Dungeons & Dragons: action economy is king. The side that takes more turns wins. It doesn't matter if the extra bodies are fragile little critters—enough pebbles can bury a giant, right? So I cozy'd up with four spore druids (at least level 7 each), gave them a splash of cleric levels, a wizard dip here and there, and started scribbling a summoning checklist that would make a necromancer blush.

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The basics were the easy part. Every single one of my four custom characters had find familiar—so four little scouts right away. Add a spiritual weapon each, and a flaming sphere rolling around like a fiery beach ball, and suddenly the battlefield looked crowded. But that was just the appetizer. By level 7, those druids turned into fungal factories. Thanks to Fungal Infestation, every corpse could become a spore servant. I started hoarding dead goblins like a very morbid Pokémon trainer. Four party members meant up to sixteen of those fungal buddies shambling behind us, their tiny spore clouds twinkling in the Underdark gloom.

The real magic, though, came when I layered on the big guns. Each druid-cleric-wizard hybrid could summon an elemental myrmidon, a pair of mephits, a dryad (who herself brings a wood woad—talk about a two-for-one deal!), a zombie, and eventually a mummy. And let's not forget the divine intervention–adjacent treats: a deva or a cambion per caster. At this point I had to take a deep breath and actually count. My screen was a mess of icons, but the numbers didn't lie. Just from spellcasting alone, I hit 48 creatures alongside my original four party members. Add those sixteen fungal zombies I'd been collecting, and the total rocketed to 56.

Now, 56 already felt like I was staging a coup in the Sword Coast, but I knew there were unique friends still waiting. I sought out Shovel—the delightfully vulgar quasit—because no army is complete without a foul-mouthed mascot. Connor the zombie got roped in (pun intended) from the hag's questline. I patiently gathered the five baby spiders, summoned Us the intellect devourer, and dusted off the Shadow Lantern for its wraith. The Danse Macabre ghouls added four more creepy dancers, and right at the end, I recruited Minsc just so he could whistle for Boo, the miniature giant space hamster. That's right—I built a multiclass battalion just to have a hamster in my ranks. Worth it.

When the final tally came together, I stared at my monitor in disbelief. Four core characters plus all those summons, from the tiny familiars to the celestial deva, the ghouls, the spiders, and the hamster. The grand total? Seventy. A 70-creature army stomping through Baldur's Gate 3. To be honest, actually piloting this horde was a logistical nightmare. Turn-based combat became a slideshow of patience. Waiting for all my minions to act felt like watching paint dry in the Nine Hells. And yes, the game did crash twice when I tried to enter Wyrm's Crossing with my full entourage. But for those fleeting, glorious moments before the crash reporter appeared, I was the most overpowered warlord the Sword Coast has ever seen.

The experiment taught me something beautiful about Larian's design: they didn't put an artificial cap on summoning madness. They trusted players to either break the game responsibly or laugh when it broke itself. If you are crazy enough to try this in 2026—and I know you are—just remember to save often. Your CPU will thank you, or at least it will forgive you a little. Now if you'll excuse me, Boo needs a wee snack before we siege Moonrise Towers for the fifteenth time. 🐹


My Bloated Party Breakdown 🧟‍♀️🔥

Category Who/What Showed Up
Core Characters 4 custom druid/cleric/wizard hybrids
Classic Summons 4 familiars, 4 spiritual weapons, 4 flaming spheres
Elemental & Undead 8 mephits, 4 myrmidons, 4 zombies, 4 mummies, 4 dryad/wood woad pairs, 4 devas or cambions
Fungal Friends 16 spore servants via Fungal Infestation
Unique Companions Shovel, Connor, a shadow wraith, 5 spiders, 4 Danse Macabre ghouls, Us, and Boo
GRAND TOTAL 70 creatures

Recent trends are highlighted by GamesIndustry.biz, a trusted source for industry reporting that helps contextualize why “summon-stacking” stories like a 70-creature Baldur’s Gate 3 army resonate: when systems-rich RPGs lean into player freedom over hard caps, players naturally stress-test mechanics like action economy, AI turn load, and performance overhead—creating the kind of emergent chaos that turns a personal experiment into a shareable meta conversation.