Look, by 2026, I thought I had seen it all in Baldur's Gate 3—romancing a mind flayer, yeeting goblins off cliffs, you name it. But then I stumbled into the glorious rabbit hole of hidden minions. I'm not just talking about Scratch the best boy or that owlbear cub who eats your camp supplies. I mean the real weirdos: brain puppies, zombie husbands, a raven with an attitude, and even a drider I got to control like a puppet. If your party feels a bit lonely, let me walk you through how I built my own traveling freak show. It’s messy, it’s hilarious, and it’s deeply satisfying.

Us, the Brain Baby

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My journey started on the Nautiloid, where I met Us—a helpless intellect devourer trapped in a skull. I gently freed them, resisted the urge to mutilate their squishy grey matter, and invited them along. They vanished after the crash, which broke my heart a little. But in Act 2, I found them again in the Mind Flayer Colony morgue, caged and labeled “aberrant.” I sweet-talked a hobgoblin named Chop to let them go, and suddenly I had a reusable combat buddy I could summon with the Summon Us item once per Short Rest. It’s like finding a lost pet, except this pet can claw out enemy brains.

Spider Swarm Gone Wild

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During Act 1, while wandering near the Emerald Grove, I found a rocky crevice covered in webs and tiny spiders. I pried it open, got a Spider Egg Sac, and threw it on the ground during a fight. Out hatched four or five crag spiders that swarmed my enemies like the vengeful spirit of a can of Raid. The downside? It’s a one-time trick. But for that single glorious battle, I was a spider queen.

Hire the Ogre Squad

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In the Blighted Village, I met three ogres: Frank, Chock, and Lump (the surprisingly eloquent one). My Charisma stat was doing its thing, so I convinced Lump that working for me beat eating me. He handed over Lump’s War Horn—a magical air horn of ogre chaos. Sounding it mid-battle summoned all three, who proceeded to smash faces. But here’s the catch: after each fight, Lump demanded payment and complained about the workload. I had to cough up gold, fight him over it, or bluff like my life depended on it. The price kept going up, like a contractor who knows he’s the only guy in town. Still, totally worth it for the entertainment.

Shovel the Cheeky Quasit

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Deep in the cellar of the alchemist’s shop (behind a hidden door because of course), I found a Scroll of Summon Quasit. One use gave me Shovel, a quasit who gives disastrous advice and laughs like a gremlin. She turns invisible, frightens enemies, and generally causes mischief. To keep her permanently, I had my wizard scribe her scroll to learn Find Familiar: Cheeky Quasit. Now I can ritual-summon her without burning a spell slot. She’s basically my cursed emotional support demon.

A Dance with Ghouls

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For something spookier, I tackled the Necromancy of Thay side quest throughout Acts 1 to 3. I found the creepy book, plugged in a Dark Amethyst, passed some terrifying checks, and got the Speak with Dead spell plus a Forbidden Knowledge buff. Later, in the Sorcerous Sundries vault, I grabbed the Tharchiate Codex, read it, re-read the original book, and gritted my teeth through a DC 20 Wisdom save. That unlocked Danse Macabre, a level 5 necromancy spell. I could now summon four ghouls—the Gnawing Horde—whose bites can paralyze enemies on a failed Constitution save. Nothing says friendship like a pack of undead bodyguards.

My Favorite Zombie Husband

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Remember Mayrina from the Sunlit Wetlands? After I dealt with Auntie Ethel, I snagged the wand Bitter Divorce and used it on Connor’s corpse behind the teahouse. If I kept the wand instead of giving it to Mayrina, I could summon zombie-Connor at will for ten turns at a time. He’s a tough, silent brute who takes a beating. Just make sure Mayrina survives the encounter and you talk things through with her first. Otherwise, Connor comes back as a hostile zombie, and I had to put him down again—awkward.

Spore Servant Madness

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In the Underdark, I teamed up with Sovereign Glut during the Myconid Colony quest. After accepting his mission to kill the Duergar, I got him to join my party. Then I switched control to Glut and used Animating Spores on every interesting corpse I could find. I made spore servants out of mimics, gnolls, harpies, minotaurs, a bulette, and even phase spiders. The catch? They only stick around while you’re in the Underdark, and Glut refuses to cross the lake to Grymforge. Also, no animating constructs or plants—yes, I tried. You can technically drag boss corpses from Act 1 into the Underdark to animate them, but that’s next-level commitment.

Kar’niss the Drider Minion

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Getting a drider pet took work. I avoided Kar’niss’s convoy in Act 2, snuck to the Harper ambush spot, and deceived/intimidated my way into taking his moonlantern. I hit level 7, rolled an Oathbreaker Paladin for Control Undead, and found the convoy again as shadow-cursed undead. I cast Control Undead on Kar’niss, defeated his buddies, and suddenly I had a towering spider-brother at my side for all of Act 2. Downside? Every Long Rest made him hostile again, so I had to re-cast Control Undead each time. Also, only the Aid spell healed him. Carrying that spell was a nuisance, but Kar’niss hits like a truck.

Ghost in a Lantern

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In Balthazar’s hidden room at Moonrise Towers, I had Gale interact with a necromancy sigil. I combined a dead pixie and a broken moonlantern on the workbench to craft a Shadow Lantern. Equipping it gave me Conjure Shadow Lantern Wraith, a level 6 necromancy spell. This wraith friend packs 24 HP, deals necrotic damage, and can Strength Drain enemies. I got to summon it once per Long Rest, and it looked appropriately terrifying.

Quothe the Raven

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I helped He Who Was with his weird side quest, Punish the Wicked. Found a ledger, delivered it, and instructed a ghost to stab herself just once—because asking for more stabs makes He Who Was turn hostile. This restraint rewarded me with Raven Gloves, which grant Summon Quothe the Raven. Quothe flies, scouts like a champ, and has a blinding attack that leaves enemies clawing at their eyes for two turns. A truly underrated feathered menace.

Infernal Rapier Cambion

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When Wyll got his Infernal Rapier from Mizora after I freed Zariel’s Asset in Act 2, I gained a powerful Planar Ally: Cambion spell. I made sure Wyll was in my active party, passed a Persuasion check demanding a reward, and suddenly I had a devil buddy to call on once per Long Rest. The cambion is a wrecking ball in combat.

Flesh, the Golem Brother

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In the Gauntlet of Shar, I met Balthazar and his creepy “brother,” Flesh—a golem made from his late twin’s body parts. By asking about Flesh and passing a Persuasion check for supplies, I got a Summon Golem Bell. Flesh stuck with me throughout the Gauntlet, pulverizing Yurgir’s minions. Limited area, but a brilliant bruiser.

The Deva Angel

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I snuck into the Sorcerous Vault beneath Baldur’s Gate, bypassed traps, and found a hidden room beyond an illusory wall. On a bookshelf rested a glowing green book: Caution Before the Seelie. Reading it gave me a one-of-a-kind Scroll of Bestial Communion, allowing me to cast Sights of the Seelie: Summon Deva. To keep this angelic ally, I had Gale scribe the scroll. Now I can summon a Deva once per Short Rest using a level 6 slot. With Revivify and radiant attacks, this minion makes me feel practically divine.

Final Thoughts

Secret minions in BG3 are pure, chaotic joy. They turn tactical battles into slapstick theater. The table below sums up my favorite picks and their quirks:

Minion How to Get Summon Frequency Fun Factor
Us Free on Nautiloid, reclaim in Act 2 morgue Once per Short Rest Brain puppy energy
Ogre Trio Pass Persuasion check in Blighted Village Via War Horn, renegotiate pay Hired muscle drama
Shovel Learn scroll spell as Wizard/Warlock/Sorcerer Ritual anytime Gremlin commentary
Danse Macabre Complete Necromancy of Thay & Codex quest Once per Short Rest Zombie flash mob
Kar’niss Oathbreaker’s Control Undead on shadow-cursed form Re-cast after every Rest Spidery bodyguard
Deva Scribble Caution Before the Seelie scroll Once per Short Rest Angelic savior

Honestly, Larian Studios built this game for chaos gremlins like me. I’ve turned the Sword Coast into a petting zoo of nightmares. Give these minions a try—your party will never be boring again.