Let me tell you, as of 2026, trying to have a quiet adventure in Baldur's Gate 3 is like trying to enjoy a picnic in a hurricane when you've got Raphael on your tail. This cambion has the persistence of a telemarketer who knows your social security number and the charm of a used car salesman peddling a lemon with a smile. After his Act 1 antics, I thought I'd seen the last of his smug face, but no! The guy follows you into the Shadow-Cursed Lands like a bad smell you just can't air out. His whole schtick is key to unraveling some major mysteries, especially the cryptic tattoos on my favorite vampire companion's back. So, buckle up for the tale of my ridiculous game of devilish hide-and-seek.

The Pale Elf's Personal Paparazzi

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If you've been buddying up with Astarion and poking into his past, he'll eventually get real curious about those fancy scars on his back during a campfire chat in Act Two. His brilliant deduction? "That annoyingly persistent devil probably has the answers!" It's like asking a fox to guard the henhouse, but hey, desperate times. He basically deputizes you as his personal Raphael-spotter, telling you to keep your peepers peeled. This foreshadowing is more obvious than a neon sign in a library, but it does get you mentally prepared for another round of infernal negotiations.

The Devil's Whack-a-Mole Spawn Points

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Finding Raphael is less about pinpointing a single location and more about understanding he's basically playing a cosmic game of Whack-a-Mole across the map. There's only one guaranteed spot where he'll be waiting with the patience of a glacier—right in front of the Thorm Mausoleum. The other appearances? They're as unpredictable as a dice roll and depend entirely on:

  • The order you stumble into places.

  • How you complete (or spectacularly fail) certain quests.

Here’s the rundown of his favorite haunts, complete with the kind of chaotic energy you can expect:

Location Coordinates Vibe Check
Last Light Inn X: -60, Y: -21 Devil playing board games with a kid. Normal Tuesday.
Thorm Mausoleum X: -191, Y: 102 Guaranteed appearance. He's reciting bad poetry.
Gauntlet of Shar X: -639, Y: -756 Conditional appearance. He's here to fire an employee.
Your Campsite N/A The ultimate "he's in your house" nightmare fuel.

Location One: The Infernal Chess Club at Last Light Inn

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The first place I usually bump into him is on the lower floor of the Last Light Inn, lurking by the windows like a fancy shadow. What's he doing? Oh, just playing a game of lanceboard (which is basically fantasy chess) with Mol, that clever tiefling kid from the Druid Grove. It's a sight more bizarre than a beholder trying to knit a sweater. If, by some tragic turn of events, Mol didn't make it out of Act One, Raphael just plays against himself—a truly tragic image of a devil who's also his own best friend. The scene won't trigger until you walk up to him, so you have time to mentally prepare your best "I'm not impressed" face.

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The conversation here is a whole different beast if you have Astarion in your party. Bringing the pale elf along is like adding chili flakes to a bland soup—it instantly spices things up and directly ties into his personal quest. Raphael drops his usual vague menace for some targeted tantalizing, hinting he's got the deets on those back scars. After this chat, he vanishes in a puff of dramatic flair, leaving you to wonder where he'll pop up next. His disappearances are as clean as a cat burglar's exit, leaving no trace but a lingering sense of a deal you might regret.

Special Encounter: Korilla, the World's Worst Secret Agent

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Raphael doesn't just show up himself; he sends his lackeys too! Keep an eye out for Korilla, his spy, who has the subtlety of a firework in a library. You can spot her for a hot second in the Mason's Guild before she goes u2018poof!u2019 in a fiery swirl. If you're quick on the dialogue trigger, she'll mutter something about you being super important to her boss before vanishing. It's about as reassuring as a doctor saying "oops" during surgery.

Location Two: The Mausoleum Poetry Slam

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Your next guaranteed meet-cute is outside the Thorm Mausoleum, where Raphael is practicing his poetry. I'm talking verses so cheesy they could curdle milk. He'll toss out some taunts that are as sharp as a butter knife, then get down to business: he wants you to kill an old enemy of his, an orthon named Yurgir. It's a classic devil move—outsourcing your dirty work.

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If Astarion is with you, Raphael turns the charm up to eleven. He dangles the secret of the scars like a carrot on the world's most dangerous stick, promising answers only if you take out the orthon. Astarion, bless his power-hungry heart, usually jumps at the deal faster than a goblin at a shiny object. What happens next in Raphael's grand tour depends entirely on what you do with poor Yurgir.

Location Three: The Gauntlet of Shar (The "You're Fired" Meeting)

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This appearance only happens if you get clever and help Yurgir break his contract instead of killing him. Raphael spawns on a stage near the orthon's bed, sulking like a manager who just found out an employee fixed a problem without him. You can't talk to him yet. It's only after you report back to Yurgir that Raphael manifests to deliver the worst performance review ever, declaring the orthon in breach of contract. He then strong-arms Yurgir into a new deal and vanishes, leaving you standing there like you just watched corporate espionage unfold in hell.

Location Four: The Unwanted Campsite Visitor

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If you choose violence and put Yurgir down, Raphael takes the direct approach. The next time you try to get a nice long rest, he crashes your campsite in an unskippable cutscene. There's nothing like a devil appearing at your bedside to really ruin the ambience. He's here to deliver the promised lore dump to Astarion, revealing the secrets of the scars and dropping ominous hints about the vampire lord Cazador waiting in Act Three. It's like getting spoiled for the next season of your favorite show by the most annoying person you know. Whether he shows up in the Gauntlet or at your camp, this is the last you'll see of his tailored suit until Act Three. You can breathe a sigh of relief, but deep down, you know he's out there somewhere, polishing his rhymes and waiting for his next grand entrance. Dealing with him is as frustrating and inevitable as trying to keep socks paired in the laundry—a constant, minor torment from a being who finds your struggles immensely entertaining.